UX Research · Americas & Europe · Mixed methods

Research that turns into product decisions.

I’m Andriele, a UX Researcher with 6+ years in product and tech. I research with users across the Americas and Europe, in English, Spanish and Portuguese, combining interviews, usability tests, surveys and product data to answer the questions that block Product, Design and Machine Learning teams.

6+years in product research
~150interviews in a single persona study
+30%conversion from an A/B test born from interviews
3continents and 3 research languages
Where I’ve done research
Selected cases

Hard questions, answers that changed direction.

Three studies where research shaped what the team built, measured or set aside.

More results

  • +20% conversion in Latin America after adapting the app’s wording for the region (“match” became “connect”). Gameram
  • Behavioral personas built from about 150 interviews and combined with product usage data. Gameram
  • NPS and churn tracked over time, with detractor interviews explaining changes and informing onboarding improvements. Turno
  • A 25-day average onboarding time uncovered in a mixed-methods study, leading to tutorial improvements. Turno
  • Two rounds of investment supported by usability tests and interviews. Unpress
  • In-person courses moved online in four months; fixing terminology mismatches significantly increased enrollment. Materialize
Testimonials

From people I’ve worked with.

“Andriele helped us to understand our users dramatically better. […] She prepared several huge reports that changed our product.”
Oleg SilakovCo-Founder & CPO, Gameram · direct manager
“She knows how to collect information effectively: she chose the right methods, asked the right questions, and ensured the data we gathered was reliable and aligned with our goals.”
Philipp GladkovFounder & CEO, Gameram
“Andriele is an excellent UX researcher, notable for her dedication and responsibility. On top of that, she’s a pleasure to work with, always bringing a positive and can-do attitude to work.”
Gabi CeleminVP of Product, Turno · direct manager
“She is the teammate you need. […] She is customer-centric, empathic in general and passionate when it comes to User Experience Research. I highly recommend her and would work with her anytime again!”
Michael DorkaUser Research & UX Consultant
“I can’t speak highly enough of her dedication and expertise in the field of user experience. We had the opportunity to participate in some fascinating research activities together, and her insights were invaluable.”
Belen RestaAVP, Customer Success · colleague at Turno
“O trabalho da Andriele foi essencial para mapear as necessidades dos usuários e investigar se tinham match com os protótipos desenvolvidos. Foi uma grande parceria, aprendi muito com ela sobre UX research.”
Erika de OliveiraUX Designer · Yara project
“Trabalhei com a Andriele em projetos de diferentes áreas de negócios e em todas as oportunidades ela demonstrou muito comprometimento, proatividade e resiliência. Andriele possui um profundo conhecimento na área de UX Research, dominando o planejamento e execução de pesquisas […]”
Vanessa FreireProduct Manager · teammate at Materialize

See all recommendations on LinkedIn →

How I work

From business question to decision.

The method comes after the question. Every study starts with a decision to be made and ends with a clear recommendation.

01

Frame

Understand the decision the team needs to make and what we already know, from data and from people.

02

Choose the method

Qualitative to understand why, quantitative to measure how much. Often both.

03

Go to the field

Interviews, moderated and unmoderated tests, surveys and product analytics, in three languages.

04

Synthesize to decide

Short, decision-focused reports for Product, ML, Design and leadership.

Start with the decision, not the method.

Good research answers a question someone needs to answer now.

Numbers and stories, together.

Data shows what happens. People explain why. One without the other tells half the story.

A good insight becomes an experiment.

Whenever possible, a research finding becomes a testable hypothesis, and gets measured.

Methods

The right method for each question.

The methods I use, when I use each one, and where they made a difference.

  • In-depth interviews

    Discover · Qualitative · Moderated

    Talking directly with the people who use the product to understand motivations, context and pain points.

    WhereAbout 150 interviews for Gameram’s personas.

  • Contextual research

    Discover · Qualitative · Moderated

    Observing people in their own environment, where real use happens.

  • Behavioral personas

    Discover · Qualitative and quantitative

    Turning behavior patterns into profiles that guide product decisions.

    WhereInterviews combined with usage data at Gameram.

  • Journey mapping

    Discover · Qualitative

    Visualizing the end-to-end experience to find where it breaks.

    WhereJourneys and tasks mapped in Gameram’s personas.

  • Moderated usability testing

    Evaluate · Qualitative · Moderated

    Watching people use a prototype or product live, and asking why.

    WhereInsights that supported two investment rounds at Unpress.

  • Unmoderated testing

    Evaluate · Qualitative and quantitative · Unmoderated

    Tests without a moderator to validate flows and versions with more people, faster.

    WhereAlgorithm evaluation with experts at Gameram.

  • Card sorting

    Evaluate · Qualitative and quantitative

    Understanding how people group and label information.

    WhereGuided a navigation redesign at Turno.

  • Expert evaluation

    Evaluate · Qualitative and quantitative · Unmoderated

    Adding expert judgment to users’ perspective when evaluating a solution.

    Where4 feed algorithms evaluated against 12 criteria.

  • Surveys

    Measure · Quantitative · Unmoderated

    Measuring attitudes and behavior at scale, with well-designed questions.

    Where652 responses in Gameram’s adoption study.

  • A/B testing

    Measure · Quantitative

    Turning insights into hypotheses and measuring the real effect.

    Where+30% conversion from a test born from interviews.

  • Product analytics

    Measure · Quantitative

    Reading real behavior in the product to know where to look.

    WhereMixpanel, Metabase, Tableau and Firebase.

  • Experience metrics

    Measure · Quantitative

    NPS, CSAT and churn tracked over time.

    WhereRecurring reports and dashboards at Turno.

Tools

Toolkit.

What I use day to day, from data collection to analysis and sharing.

Research and surveys

  • User Interviews
  • Lookback
  • Optimal Workshop
  • UX Tweak
  • SurveyMonkey
  • Survicate

Analytics and data

  • Mixpanel
  • Metabase
  • Tableau
  • Firebase

Collaboration

  • Miro
  • Notion
  • Jira
  • Confluence

AI

  • Claude
  • NotebookLM
Photo of Andriele Litenski
About

Psychology as the foundation, product as the field.

Before researching digital products, I studied human behavior: my background is in Psychology, with a Master’s from the Federal University of Paraná (UFPR).

Today I run research end to end, from planning to recommendation, combining moderated and unmoderated studies, surveys and product data. I’ve evaluated recommendation algorithms with users and experts, built experience metrics tracked over time, and presented findings to CPOs, founders and data teams.

I work remotely with companies across Latin America, North America and Europe, running research in English, Portuguese and Spanish.

Timeline

  1. Work

    Senior UX Researcher · Gameram Social app for gamers in the Americas · Cyprus, remote
  2. Study

    Postgraduate degree in User Experience Design and Beyond PUCRS
  3. Study

    Data-Driven Design: Quantitative Research for UX Course · Interaction Design Foundation
  4. Work

    UX Researcher · Turno Marketplace for cleaners and short-term rental managers · USA, remote
  5. Study

    How to Become a Games User Researcher Course · Interaction Design Foundation
  6. Work

    Independent UX Researcher Projects for Unpress and Yara · USA, Switzerland and Norway
  7. Work

    UX Research Specialist · Materialize Digital learning platforms · Curitiba, Brazil
  8. Study

    Conducting Usability Testing Course · Interaction Design Foundation
  9. Study

    UX Research Course · Product Arena
  10. Study

    Interaction South America IxDA · Florianópolis
  11. Study

    Master’s in Psychology Federal University of Paraná (UFPR)
  12. Study

    Ethnographic Research for Innovation Course · Carol Zatorre, anthropologist
  13. Study

    Bachelor’s in Psychology Federal University of Paraná (UFPR)
Contact

Have a question that needs an answer?

I’m open to conversations about UX Research roles and research projects, in English, Portuguese or Spanish.